DirectX 3Dゲームプログラミング入門

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  • Title: DirectX 3Dゲームプログラミング入門
  • Author: None
  • ISBN: 484431405X
  • Page: 256
  • Format:
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      Published :2018-07-11T16:55:31+00:00

    1 thought on “DirectX 3Dゲームプログラミング入門”

    1. Auteur didactique , explique beaucoup , anglais facile à comprendre . Des références théoriques , mais pas d'exemples pratiques .

    2. I hate criticizing another mans work. But this book disappointed me so much I can't keep my mouth shut. If you think this book is about 3D Game Programming, you are sadly mistaken. This book is about the DirectX API. Period. Of 773 useful pages (not counting the index), only the first 318 are about DirectX, the last 455 are appendices of which 432 pages are a regurgitation of the DirectX reference (which could have been placed on the CD in the interest of saving some trees).The Game Deve [...]

    3. I'm frequently asked for book recommendations for learning Direct3D. For a long time, my answer was "There are no good, up-to-date books covering Direct3D". When I heard about this book, I had high expectations. de Goes' previous book had been well-received, and I had enjoyed many of his online articles. I was hoping I'd finally have a book I could recommend.Unfortunately, the book falls far short of my expectations, both in its Direct3D coverage, and in game programming coverage in ge [...]

    4. In case people think that all the negative reviews below are from confused novices: I have been programming games for a living for over ten years, and find this book mostly useless.As other people have noted, about 60% of it is DirectX reference materials. Nice, but not what this book is supposed to be about. Besides, you can download most of them for free from Microsoft.The coverage of Direct3D Immediate Mode is spotty. The author will go into some areas (texture mapping) in depth, and [...]

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